![]() I won't begin to consider exporting Mac or Linux builds of the game until after the first official rival is implemented. I can't justify working on multiple platforms right now so I will be maintaining my focus exclusively on PC for the time being. It's simply too time-consuming to export PC+Mac+Linux every time I want to make a new build, especially when I can't even test the Mac or Linux builds. Exporting a new build takes 15 minutes, too. But, Yandere Simulator is a huge game with thousands of assets, so when I click that button, it hangs there for about 15 minutes. See the box that appears onscreen, 1 minute and 21 seconds into this video? For an empty Unity project, that box is only there for a few seconds. Within Unity, the process of switching from one platform (Windows) to another platform (Max, Linux) requires Unity to re-import every one of the game's assets. Yandere Simulator is developed using the Unity game engine. I'd just be throwing a build onto the Internet and praying that people can run it, with no real way to debug it if it doesn't work. If I exported a Mac / Linux build, I'd have no way to test it. ![]() I don't own any computers using the Mac or Linux operating systems. However, right now, I am only releasing builds for Windows PC. “At some point in the future, I may release Yandere Simulator on multiple platforms.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |